![Jan Jinda](/img/default-banner.jpg)
- Видео 22
- Просмотров 260 000
Jan Jinda
Чехия
Добавлен 15 сен 2008
I am Lead 3D asset artist with more than 10 years experience in the VFX and advertising industry. My skill set is focused on complex modelling, digital sculpting, texturing and look development. I was also a VFX supervisor on several short films and commercials. My work can be seen in films such as: Venom, Pacific Rim: Uprising or Dunkirk. Currently working on Avengers: Endgame.
Jan Jinda - ASSET SHOWREEL 2020
AVAILABLE FOR REMOTE WORK.
My brand new showreel summing up my last few years as 3D Asset Artist for VFX. It was a huge honour to work on projects like Avengers: Endgame, Venom, Pacific Rim: Uprising and others.
Resume - 1drv.ms/b/s!AnPvTaDixqze-G_JdSjcyCBpe-X2?e=GSd6Fr
Showreel Breakdown upon request.
Website: janjinda.com
Artstation - www.artstation.com/janjinda
Gumroad - gumroad.com/janjinda
FOLLOW ME:
Instagram - jan.jinda
Facebook - janjinda3Dartist
LinkedIn - www.linkedin.com/in/janjinda
Twitter - Jan_Jinda
All rights belong to their respective owners.
My brand new showreel summing up my last few years as 3D Asset Artist for VFX. It was a huge honour to work on projects like Avengers: Endgame, Venom, Pacific Rim: Uprising and others.
Resume - 1drv.ms/b/s!AnPvTaDixqze-G_JdSjcyCBpe-X2?e=GSd6Fr
Showreel Breakdown upon request.
Website: janjinda.com
Artstation - www.artstation.com/janjinda
Gumroad - gumroad.com/janjinda
FOLLOW ME:
Instagram - jan.jinda
Facebook - janjinda3Dartist
LinkedIn - www.linkedin.com/in/janjinda
Twitter - Jan_Jinda
All rights belong to their respective owners.
Просмотров: 2 402
Видео
#3DQuickTips 018 - Maya - Let's Fix The Symmetry
Просмотров 17 тыс.5 лет назад
Have you forget to turn on a symmetry? Vertex order cannot be changed, UVs are done? I used to be tedious task to resymmetrize a model. Not anymore, there's a simple tool in Maya for that. I'll also show you how to symmetrize UVs and how to copy non-symmetrical detail to other side of your model without changing UVs or vertex order. Website: janjinda.com Artstation - www.artstation.com/janjinda...
#3DQuickTips 017 - Maya - Get Your Vertices In Order
Просмотров 3,4 тыс.5 лет назад
What if your vertex number have changed? Consistency of model iterations is very important when working in a team or when jumping to other software. In this video I'll show you how to fix a vertex order on meshes with the same topology. Website: janjinda.com Artstation - www.artstation.com/janjinda Gumroad - gumroad.com/janjinda FOLLOW ME: Instagram - jan.jinda Facebook - facebook...
#3DQuickTips 016 - Maya - How to repair broken pivot?
Просмотров 66 тыс.5 лет назад
How can you get pivot orientation back in Maya after you've frozen transforms or imported geometry without transforms? It's fairly easy and it takes just few simple steps. Checkout the video and I'll show you how. Website: janjinda.com Artstation - www.artstation.com/janjinda Gumroad - gumroad.com/janjinda FOLLOW ME: Instagram - jan.jinda Facebook - janjinda3Dartist L...
#3DQuickTips 015 - Maya - Make It Look Less CG, Make It Random!
Просмотров 4,4 тыс.5 лет назад
When you want to create believable 3D scene it's almost always necessary to add a bit of randomness. Breaking CG uniformity is essential for achieving reality. Randomizer tool in Maya is a perfect tool for that and in this video I'll teach you how to get the most from it. Website: janjinda.com Artstation - www.artstation.com/janjinda Gumroad - gumroad.com/janjinda FOLLOW ME: Instagram - instagr...
#3DQuickTips 014 - Maya - Helpful Channel Box Math
Просмотров 6 тыс.5 лет назад
Have you ever wanted to move your geometry 23.56 units more to left or add 11.5% scale? Have you had open a calculator to do you math? You actually don't have to. Maya can perform math operations directly in a Channel Box. Plus, minus, multiply, divide, percentage or even random value is not a problem. Website: janjinda.com Artstation - www.artstation.com/janjinda Gumroad - gumroad.com/janjinda...
#3DQuickTips 013 - Maya - Take Control Of The Symmetry
Просмотров 21 тыс.5 лет назад
Modelling with symmetry will make your life easier. But how to create symmetrical models and how to choose the right symmetry for you? I'll give you answers in this video. Website: janjinda.com Artstation - www.artstation.com/janjinda Gumroad - gumroad.com/janjinda FOLLOW ME: Instagram - jan.jinda Facebook - janjinda3Dartist LinkedIn - www.linkedin.com/in/janjinda Twi...
#3DQuickTips 012 - Maya - Exploring Transform Options
Просмотров 1,7 тыс.5 лет назад
There is a lot of settings and options to Move, Rotate and Scale tools. This video will guide you through almost all of them. I think that your modelling will speed up quite a bit if you learn to squeeze the most from your tools. Website: janjinda.com Artstation - www.artstation.com/janjinda Gumroad - gumroad.com/janjinda FOLLOW ME: Instagram - jan.jinda Facebook - ja...
#3DQuickTips 011 - Maya - Orient Your Axis
Просмотров 36 тыс.5 лет назад
Using transform axis effectively is crucial in 3D modelling. I'll show you how to master it in Maya with using various orientations, hotkeys and marking menus. And of course there are few useful tips and tricks throughout the video. Website: janjinda.com Artstation - www.artstation.com/janjinda Gumroad - gumroad.com/janjinda FOLLOW ME: Instagram - jan.jinda Facebook - facebook.com...
#3DQuickTips 010 - Maya - Power of Snaps
Просмотров 2,5 тыс.5 лет назад
As a celebration of a release of Avengers: Endgame (which I had a pleasure to work on) I've made a video about various snapping tools in Maya. You can actually use it for creating stuff rather then destroying half of the universe as Thanos did. Website: janjinda.com Artstation - www.artstation.com/janjinda Gumroad - gumroad.com/janjinda FOLLOW ME: Instagram - jan.jinda Facebook - ...
#3DQuickTips 009 - Maya - Selection Constraints Explained
Просмотров 5 тыс.5 лет назад
Selection filters in Maya are simple. Selection Constraints, on the other hand, are pretty tricky to understand. However they are very useful for model clean ups or polycount reductions. In this video I'll teach you how to use them for various selection patterns. Website: janjinda.com Artstation - www.artstation.com/janjinda Gumroad - gumroad.com/janjinda FOLLOW ME: Instagram - ja...
#3DQuickTips 008 - Maya - All Selections Secrets
Просмотров 17 тыс.5 лет назад
Selections in Maya are basic feature to master, however there are many little tricks and secrets hidden around. So even if you are an experienced user you may miss one or two. In this video I'll show you most of the tips and trick when selecting objects or components. Website: janjinda.com Artstation - www.artstation.com/janjinda Gumroad - gumroad.com/janjinda FOLLOW ME: Instagram - instagram.c...
#3DQuickTips 007 - Maya - Procedural Chain in MASH
Просмотров 44 тыс.5 лет назад
Procedural modeling in Maya? Why not, there's a lot of power hidden in MASH toolkit. In this video I'll show you how to make a simple chain with a full procedural control. Changing curve, link shapes, counts, orientation? No problem at all. Website: janjinda.com Artstation - www.artstation.com/janjinda Gumroad - gumroad.com/janjinda FOLLOW ME: Instagram - jan.jinda Facebook - face...
FREE JJ UDIM Converter v1.0
Просмотров 2,9 тыс.5 лет назад
A simple system shell script for batch renaming texture files from _uU_vV sequence format (e.g. from Mudbox) to a more common UDIM format (e.g. ZBrush, Mari) and vice versa. Download - gum.co/jj_udim_convert Documentation and Release Notes - janjinda.com/pages/jj-udim-converter-documentation Website: janjinda.com FOLLOW ME: Instagram - jan.jinda LinkedIn - www.linkedin.com/in/janj...
#3DQuickTips 006 - Maya - Startup Script - Autosave & Undo Fix
Просмотров 1,8 тыс.5 лет назад
Has your Maya ever turned of Undo or Autosave without obvious reason? Have you worked without noticing those for hours or days? Not anymore. I'll show you how to make simple Maya startup scripts, which will enable Undo, Autosave or run your custom script on every Maya launch. Website: janjinda.com Artstation - www.artstation.com/janjinda Gumroad - gumroad.com/janjinda FOLLOW ME: Instagram - ins...
FREE JJ OBJ Toolkit v1.1 for Maya - Update & Demo
Просмотров 4,7 тыс.5 лет назад
FREE JJ OBJ Toolkit v1.1 for Maya - Update & Demo
#3DQuickTips 005 - Maya - Customise Master - Copy & Fix Your Preferences
Просмотров 7965 лет назад
#3DQuickTips 005 - Maya - Customise Master - Copy & Fix Your Preferences
#3DQuickTips 004 - Maya - Customise Master - Marking Menus
Просмотров 4,7 тыс.5 лет назад
#3DQuickTips 004 - Maya - Customise Master - Marking Menus
#3DQuickTips 003 - Maya - Customise Master - Hotkeys
Просмотров 1,3 тыс.5 лет назад
#3DQuickTips 003 - Maya - Customise Master - Hotkeys
#3DQuickTips 002 - Maya - Customise Master - UI
Просмотров 2 тыс.5 лет назад
#3DQuickTips 002 - Maya - Customise Master - UI
#3DQuickTips 001 - ZBrush & Keyshot - How to setup Polypaint correctly?
Просмотров 12 тыс.5 лет назад
#3DQuickTips 001 - ZBrush & Keyshot - How to setup Polypaint correctly?
Thank you! Most in depth tutorial I've seen and not too long. Appreciate the explanations.
youre a savior, im here years later!
Thank you!!! BEST!!
Amazing stuff my friend! (It's Poul from the DNEG times) Very clear content!
amazing explanation MASH topic. Thx, you really helped me understand how it works!
A million likes to you, my friend 👍
Thank you so much for sharing this. Incredibly useful. And quick. Bits of my project were being done by eyeballing... now it can be done properly. :)
Thank you! very useful
Thank you sooo much
Thank you for the tutorial! Do you have an idea as to why the instances might stop being affected by the pattern after some 200 instances?
nice trick 👍
Man! That’s insane! I never even thought about it! Thanks a lot!
The orientation constraint is not super specific. It's just not well documented and the parameter names are not well choosen. Let's say you have a model of stairs and just want to select all faces pointing upwards: Set Vx = 0, Vy = 1, Vz = 0, means that is the orientation (up) vector that the faces to select should have. The min/max is the deviation. By rasing the max larger than 0 you also get the faces selected, that not exactly face upwards. Pretty useful.
Amazing tutorial. Really clear and well communicated.
thank you!!!!!! you're a life saver!
Thanks :)
Now how you would make it an interactive chain?
Not my field of expertise. That's about rigging and simulation.
Thanks for the tutorial. That's very helpful! Isn't there a way for a mash to automatically add as many chain links as needed, when I change the length of the curve?
maybe you can connect the attributes using Connection Editor
thank you, it's helped
Cheers
press alt to keep the polypaint from zbrush when dragging the material
great!
thank u so much
happy to help
only one that works for me ...but, i made different way...I made using face and snap together tools. This align objects face to face correnpond axis from target object...thx
Yes. That’s also the way to do it
Where is Polygonal Laso mode selection, mmmm ????
Lasso tool is in the left toolbar. Under standard selection tool
Thanks
cheers
after your take it out of the parent and freeze transforms, it goes right back to a broken pivot.
yes, freeze always reorients the pivot to default
love it! my maya seem to however add ease in and out to the steps, even tho I set my tangents to be linear in settings, did you have to tweak anything else to make sure it's linear and equally spaced?
that's strange, try to rebuild/normalize the curve first
thank you so much!
No worries!
all BULLSHIT Just press ''D'' to edit pivot, then right click and Reset pivot!
Then click pin component pivot!
Very happy to help!!
the moment you unparent the object channels change from (0,0,0) i want to take this object with (0,0,0) and the pivot orientation i want into unity.. do u have any idea what i can do? thanks
in that case just a simple freeze transform should do the job
Absolutely amazing. The basics i never knew. THANX!
Thank you! Glad it was useful for you.
u r awesome man.... love from chennai-India😍 and ofcourse subscribed bro
Thanks, very much appreciate it.
thank you man for makiing this video '
Happy to help.
excellent explanation thx!
Glad it helped.
i have a problem some time i cant select any thing until i press shift key idont now why i must restart maya ?
It can be caused by multiple things. Try to Reset the select tool. Double-click the Selection tool in the left menu, there's a large Reset Tool button. Or it can be caused by the wrong component type filter. You can explore a few buttons in the main toolbar on the top, right next to Undo / Redo buttons.
Cool lesson! It's so fun and interesting!
Glad you think so!
THANK YOU!!!!
Welcome!
Thanks
Np
its not following the curve even the offset is 0
Do you have frozen transforms and pivot placed in the right place?
It works with the new mesh but not with the mesh i want
@@JanJinda thanks for responding I think that mesh had some issues new one work fine
Strange, I’m glad you solved it though
thanks for sharing - very helpful
Thanks 🙏
This video is really great. I love tips that help with speeding up the workflow. Thanks again:)
Happy to help ;)
Thank you for this tutorial, Jan!
Glad you liked it
Cool!
Cheers
Hello Mr Jinda. Is there ANY Way, how i can export the polypaint without the bridgefrom zbrush ? Im try that now for 6 hours and im not getting anything.
Yeah sure. You either keep it in obj as vertex colour. You just have to be sure that you have polypaint turned on when exporting and have Txr enabled in Preferences-ImportExport-Export. Or you would have to create uvs and bake them to texture. You can use Zplugin-UVMaster, and then Texture Map-Create-New From Polypaint. Then you just export the texture and subtool with uvs.
Jan! Your mash videos are the best over whole youtube, looking forward for more!!!
Haha. Thanks. One day!
Thansk for the tuts ! For the issue with the chain not "updating" the rotation every 2nd pattern, I found out that (in Maya 2022), if you just uncheck the curve node et reactivate it right away, the replicator node under it gets applied. Toggling the activation of a specific mash node seems to update the node under it and apply it once you toggle on the node over it again.
Yep. Very true.
thanks!
Your welcome
Hmm, I did it the other way and snapped my object (a medieval shield) flat onto a plane how it's supposed to go. Also, when you snapped that plane to your object, its transformations panel then showed the precise amount that your object was misaligned! With math you can invert the values and change the transform x,y,z rotation values of the object you're trying to get fixed and then freeze transforms and zero it out. I really appreciate this tutorial, it showed me precisely what I was looking for! I am a game programmer / software engineer and spend almost all of my time programming, and I haven't had any fun with Maya in years! I used to be pretty good at it even in the days when high-speed internet and videos were a luxury I didn't have and had to figure things out myself or by reading old PDF docs, haha. But it's amazing how fast I'm remembering and getting reacquainted! Thanks again!
Yep, that's also the way to do it. Thank you for your kind words. I understand your situation very well. I myself started with 3d in age of books and manuals, way before youtube existed :D
@@JanJinda same with programming and game development! When I started getting into game dev, a commercial game engine was a luxury for big corporations or extremely wealthy hobbyists who could shell out $50K+ for an engine ... or you'd have to beg a publisher to adopt your game idea and pay for one for you, which was basically _impossible_ without an implementation of the game which was impossible without the engine: a real catch-22 type of dilemma, lol. If you wanted to do game development you had to go get the DirectX SDK or OpenGL libraries and _build_ some type of engine or game framework, from the ground up ... create everything from scratch! And there was little more out there to help you than buying some books by professional authors or studying the DirectX and OpenGL documentation. It was really, _really_ tough, lol, there was no hand-holding and almost nothing pre-made for you. But those days are what inspired my passion for game development, and equipped me with a level of knowledge few people are willing or able to obtain these days. That gave me _huge_ advantages when game dev turned into a real career for me, and it's like everlasting "job security" virtually _anywhere_ in the industry. Unfortunately, those kinds of lower-level skills and knowledge are kind of disappearing and it's getting harder and harder to find not only competent game devs but nearly impossible to find qualified engine devs. How will we solve the huge labor shortage and be able to innovate engine tech in future generations? I don't even know, but that's something we will have to figure out to keep the game industry from stagnation and major decline ... 😬
You're exactly right. I remember those days very well. Bunch of my friend were writing their own simple engines to make games. It would blew everyones mind at that time if you would tell them that UE will be free to use :D and how cheap the rest will become. On the other hand it definitely gives us a big advantage that we know the core, as you mentioned.
damn so all I was missing was the = sign😂
😀
Is there a way to re orient the pivot point but preserving the zero values when applying freeze transformations?
If I'm not mistaken, you would have to keep it parented under something, e.g. group, to have zero values and keep orientation. forums.autodesk.com/t5/maya-animation-and-rigging/freeze-transformation-keep-pivot-rotation/td-p/6924874
This is Amazing Man, Great Tips ^^
Glad you liked it
very usefull thanks
You are welcome